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The Spread of Cultural Heritage In Second Life: Case Study Amiais
The possibility of transposing a rooted place into a virtual world makes it possible to promote the heritage and cultural heritage of a respective place. Through the virtual approach, a connection to the past and present is generated, as well as a continuity to the future, in which anyone interested in getting to know a territory can do so easily. In this context the research project XXXX1 was created with the intention of promoting the cultural heritage of the Village of Amiais in the Second Life environment for use by residents of the environment itself, stakeholders, and visitors with an interest in playing. The objective of the article is to contextualize how the transposition of the physical territory will be developed in a 3D virtual environment, being interactivity and playfulness key concepts for the creation of gameplay in an environment in which there are no goals or rules. The methodology used in the article will be the analysis of what is being implemented in Second Life, namely at the level of architectural transposition and what is planned to be developed regarding the interactivity of objects and Non-Player Character (NPC’s), as well as the playability of the environment.
