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WorldCist'22 - 10th World Conference on Information Systems and Technologies

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A Personalized Narrative Method To Improve Serious Games

Serious Games apply game strategies to a training environment to encourage participants to make decisions and face challenges - the more interactive, the greater the participants' involvement with the content. Moreover, the best way to train is to simulate and identify scenarios for deci-sion making, recreating situations, and strategies for learning. The Serious Games for training have this purpose. A Serious Game for training can be refined with a game narrative, a method-ology centered on group experience defining problems and giving solutions through the game story. The challenge is how to diversify a unique narrative according to the individual player's experience. The present study aims to answer, using Design Science Research, whether a personalized narrative can improve the design of serious games for training. The specific goal is to design, develop and evaluate an artifact based on De-sign Thinking to design a personalized narrative method for Serious Games.

Tatianna Rosal
Trás-os-Montes e Alto Douro University
Portugal

José Mamede
INESC TEC, Universidade Aberta
Portugal

Miguel Mira da Silva
INOV Inesc Inovação - Universidade de Lisboa
Portugal

 


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